THE ASASSINS GUILD 1. What is the Asassins Guild? 1.1 Relation with other Guilds 1.2 Location of Guild Chapters 2. Guild Rules 2.1 Ethics 2.2 Honor Amoung Thieves? 2.3 Contracts 3. Levels of Rank 3.1 Initiate 3.2 Novice 3.3 Squire 3.4 Master 3.5 Shad'hedar 4. Most Common Items Used 4.1 Weapons 4.2 Clothes 4.3 Poison 4.4 Other ************************ 1. What is the Asassins Guild? Despite popular belief, The Asassins Guild is not just used to hire out people who kill for pay. It is used for a number of things, ranging from BodyGuards and Spys, to the famous Hitman routine. They are very good in what they do, training their members in the latest weapons and fighting maneuvers that would deliver death in as few strokes as possible. In RP'ing, a TAG character is usually an NPC, as it would be very difficult to play an asassin character in the DL settings. But, if you still want a living machine of death for a PC, well, this should get ya started... 1.1 Relations with Other Guilds The Asassins Guild is not the kind of association you can find on the street corner, as most of the members have Wanted: Dead or Alive (preferably dead) posters out for them. However, they can be contacted through many of the other Guilds or certain Inn Keepers around the country side. Their Relations to other Guilds are as follows... I. Guild of Harpers: No relations, as TAG is very good at keeping it's secrets secret... II. Guild of Swords: Tolerable at best, the GOS puts up with them, as long as they don't screw with their members. (which goes both ways) III. Guild of Healers: Will go out of their way to either aviod TAG or report them, as they have no repect for people who kill for money. As other Guilds come around, I'll add their responces accoringly. 1.2 Location of Chapter Houses There are, in many places in DL, Chapter Houses for TAG. No one knows exactly where they are, and if they do, they never tell. It is rumored that there is a chapter in ever major city in the DL Kingdoms, and a few in the smaller ones as well. Their members keep it very hush hush when asked about where they meet. 2. Guild Rules Well, to achieve some sort of order, TAG has made rules for its populace, although there are not many. Most go over how a contract is dealt with, etc. 2.1 Ethics Yes, the Guild has a code of ethics and behaviors, though the line of work doesn't seem to call on them. The summary of these few rules: I: Torture is for those who fear, and as killers, we fear nothing. II: We are profesionals, and take pride in our work. We can not tolerate sloppiness and laziness, for it leads to death. III: To lie and steal is for the thief, and dishonorable. We do not dishonor our family. IV: To know death is to respect life, and do not kill for pleasure. It is a waste. V: Once comitted, we stay comitted. To give up is to show weakness and fear, and we are not cowards. 2.2 Honor Amoung Thieves? Honor for the guild is to keep strictly to the rules the guild sets. A breach in these rules means a breach in a persons honor, and death is the result for the guilty. This way, there are no slips of the tongue, or any other possibly hazerdous information leaking out that could threaten the guild. 2.3 Contracts Contracts are formed to insure a binding device between guild and employer. That way the lines of the agreement are understood and acceptable, and the asassin knows what his/her job is. The payment is almost always in a monetary unit, except in various occasions, where another payment was given. The pay is usually very high, and mostly nobility and other guilds hire out the services, as a common man would not have the wealth to pay. A breach in the contract by the employer means death for that person, and their property seized. Some of the more common contracts are: Asassin Spy Personal Guard Terrorist The members are very flexable and other jobs can range greatly. 2.4 Payment and Dues As stated before, payment is very high for services rendered, and mostly the rich are the ones to afford to hire out TAG. Upon completion of the contract, the Member will collect the fee from the employer, and return to the guild, where 30% of the payment goes towards the guild, and the Member keeps 70% of it. This gives the Guild a profitable income, yet allows the Member to live in a comfortable lifestyle. 3. Levels of Rank The Asassins Guild trains their members in the arts of killing and such, and so have different levels of rank. Many who go through the training usually die, and the few who do survive are the strongest, smartest, and most cunning of the group, thus insuring the very best for the Guilds clients. 3.1 Initiate The initiate is the very beginning step, which has an initiation right of passage which consists of a human Gauntlet where a line of Shad'hedar beat the initiate to a pulp while he/she walks towards the end of the line. If anybody survives it, they are healed in put into vigarous training. 3.2 Novice Those who complete the first level of training are moved into the Novice catagory. They further their education, and begin studying anatomy and physiology. Training with weapons starts, and so does knowledge of poisons. 3.3 Squire A squire is put under the charge of a master, learning from either a Master or a Shad'hedar, more personal skills that may come in handy. It is much a mentor/student relationship, where the trainee gains the experience and knowledge from his instructor. 3.4 Master The Master level is reached after a Novice beats his Charge in combat. This challenge can only be offered once, and if the Squire loses, he/she is killed. All the Squire must do is make his master give up or knock him out, whichever comes first. This is yet another Rite of Passage which insures only the best enter the higher ranks. The Master can now enter into contracts and such, gaining actual field experience in his art. 3.5 Shad'hedar The Shad'hedar level is reached when a Member has completed over 25 contract sucessfully and without error. There are few who have reached this far, and they are very wise and powerful individuals. 4. Most Common Items Used An asassin normally uses a wide variety of weapons and tool to complete their tasks. The Asassins Guild has lists of commonly used items that they make avaible to their members. No person need apply to these lists, as many of the older asassins have devised weapons of their own make and model. 4.1 Weapons An asassin is usually equiped with small, easily caried weapons. This makes hiding and sneaking about easier and leaves less of a trace. Throwing Knives Short Knives (between 3 and 6 inch blades) Long Knives (between 7 and 12 inch blades) Short Sword Short Crossbow Short Bow Darts with BlowTube Verisho (another Martial Art based on death strikes) 4.2 Clothes Black or Terrain colored leather, loose and strong to permit flexability. Same colored cloth mask or hood to hide face. Soft leather boots to hide audible noises. 4.3 Poison Many types of poisons are known by the Guild, even more so than those known to healers. They are also adept at making their own poisons from common elements and plantlife. An asassin usually carries at least 8 different vials of poisons, each deriving a different effect and type of death. Some even carry biological poisons such as viral diseases kept in a liquid state, but this practise is looked disfavorably on by the guild because it has uncontrolable contamination. 4.4 Other There are other supplies that are used, including the following: Surivival gear Rope and grapling hooks LockPicks Flint and steel Climbing Claws (metal, spiked contraptions worn on hands and feet that can be used both in fighting and climbing walls and other surfaces.