7. DETAILS OF SOCIETY
Here are a few tips on details of the DragonLands to help in more
effective roleplaying.
7.1 Contract Between Warren and Landbound
This is referred to a great deal in diplomacy between the Landbound
nation and the Dragonfolk nation. Near the beginning of recorded history of
the DragonLands, when wraiths first began to ravage the land, the Humans
joined with Dragons discovered that Dragons could fight off the menace. The
Landbound turned to these early Dragonfolk and begged for help, which the
Dragonfolk agreed to provide-- for a price.
The contract was made so long ago that it is recorded solely in songs
of the Bards, and thus its actual meaning is subject to interpretation.
However, three basic tenets of the Contract are clear. They are:
The Landbound are pledged to support the warrens in material terms,
by providing them with food and other products which, because of the limited
land-area occupied by the warrens, the warrenfolk cannot grow or produce on
their own (this does not include luxury items, which generally must be
bartered for). Common items in the tithes are cattle and sheep, which the
dragons feed on, and coal which the dragons need to stoke their flames for
fighting wraiths;
The Dragons and their riders, in turn, are pledged to protect the
Landbound from the menaces of wraiths and wild dragons, which the Landbound
are ill-equipped to resist unaided; and
The Landbound and Warren Nations are politically separate, and neither
may interfere in the internal political affairs of the other. Thus,
dragonriders are forbidden to take sides in wars between Landbound lords.
As with any rule, there are *rare* exceptions. For instance, if rogue
dragonriders involve themselves in a war or other power struggle between two
Landbound interest groups, a warren may be compelled to intervene - but only
to the extent of neutralizing the rogue riders (as happened when Roland and
his band of rogue dragonriders assisted Feldrik the Conqueror in his attack
on Ralengarde, thus forcing Keldarra Warren to respond).
Also, Cleft Warren faces its own unique problems with respect to the
Contract because the people it protects, the Nomads, are not "signatories" to
the original contract and because their social structure is radically
different from that of the DragonLands proper. Thus, while the Warren
rigorously tries to observe the requirements of the Contract in dealing with
the Nomads, the Nomad tribes do not necessarily reciprocate.
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7.2 Gender Roles
Gender roles are a major issue in the highest levels of power in the
DragonLands, and it is a source of strain between the Landbound (see section 6 above) and the Warrenfolk.
The Warrenfolk tend to claim a more even-handed approach to gender.
It is true that all positions up to and including Wingleader are open to both
genders equally, but the positions of Warrenlady and Dragonlady (as the names
imply) are almost entirely female-dominated. This is because both positions
are dependent upon the occupant being a Queenrider, and Dragons generally
join same-gender. The Warren claims that the Queenrider requirement is
because of the greater strength and intelligence of the Queens (Queens are,
on average, the very largest and smartest of Dragons). Male queenriders are
few, and there is currently only one Warrenlord in the DragonLands.
In many ways, the Craftsmen have the most gender-neutral structure.
In most Guilds, even the highest levels of power are open to both men and
women.
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7.3 Naming Conventions
There are a lot of patterns followed in naming in the DragonLands.
Of course, these are not hard-and-fast rules, but they ought to be kept in
mind.
Warrenborn males are often given contracted names (M'tan, S'brogh,
Al'dairan).
Warrenborn usually have only one name, and tend to forget the
surnames of others very quickly.
Landborn tend to have surnames. Among nobles, surnames are
hereditary or clan-based. (i.e. a son of Jaldor Almaren would be Reolden
Almaren, and his daughter might be Mary Almaren -- until she marries and
takes her husband's name).
Among Crafters and Citizens, surnames tend to be more a reflection
of occupation or distinctive characteristics (i.e. Ames Blademaster). There
are also some hereditary surnames among Crafters. There's a lot of variance
in this area.
It is not uncommon for someone from a Landbound family to join with
a dragon; when this happens, the new rider will sometimes change his or her
name to better "fit in" with the naming conventions of the Warren (for
instance, Terell/T'rell or Moressan/M'ressan). However, there is no
requirement for this and Landborn who join with dragons often keep their
original names.
There are no real conventions for dragon names. Each dragon is
named while still in the egg by its mother, the queen, and these names can be
anything that has some significance to the queen or simply a name that
strikes her fancy. Dragons can be named after common, everyday things (for
instance, we have dragons named Amethyst, Cricket, Storm, Starlight, Fern,
etc.) which may reflect something the naming queen might have been fond of.
Many draconic names, however, have no clear meaning in any human language
(e.g. Kaeryth, Alanth, Viktroy, Syren, or Varaenna), and the process by which
queens choose such names for their offspring is not clear. In short, this
means that players pretty much have carte blanche in selecting names for
their characters' dragons, unless it is a name already in use by another
player, or a name that other players would generally find objectionable.
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