5. DRAGONFOLK
Dragonriders provide most of the structure for their society. Joined dragons are pretty easygoing and have no real desire for societal structure themselves. For example, the Empress is not the acknowledged leader of the dragons; but dragons will follow their riders and, by extension, obey the Dragonlady as well as the Warrenlady of their own warren ; but Dragons will follow their Humans unless they feel strongly otherwise, which leads them to obey the DragonLady and WarrenLady in most cases.
The dragonrider society is a very liberal one in relation to the landbound community, which has a structure of mores and taboos similiar to any pre-industrial community. The Warren, rather than the family, is the primary societal unit. Children are often raised by one parent and their mate(s), relationships are (for reasons listed below) often not monogamous, family lines are very blurred, and marriage bonds are not legally defined. Gender prejudice tends to be toward women, since women hold nearly all positions of high authority.
The landbound tend to consider the dragonrider society shocking and scandalous. Landbound who are relocated to the Warren are usually initially overwhelmed.
5.1 Side-effects of Dragon Mating
Due to the strength of the connection between dragon and rider, a
dragon's mating cycle causes sexual reactions between the riders of
the mating dragons. It can be resisted, although it is extremely
difficult. Usually, the riders of the mating dragons mate also. Dragons
also don't see a problem with brothers and sisters, fathers and daughters,
etc. mating; so if there is any warning at all, a rider who doesn't want
their dragon to "fly" the female flying to mate usually leaves the warren.
Unfertile females DO mate (this lack of fertility seems to be a
side-effect to Warren living rather than something natural to wild dragons),
though the sex drive caused in riders by a non-fertile mating tends to be
easier to resist (if resistance is desired).
5.2 Cross-Gender Joining
Occassionally, a human will join with a dragon of opposite gender.
This is an usually indication of alternate sexual preference of the human
involved (i.e. the human is bisexual or homosexual in orientation),whether
or not the human realizes it. It should be noted that a bisexual or
homosexual human need not join with a dragon of opposite gender; usually,
there is about a 50-50 chance either way. Also, it should be noted that
cross-joined riders do not necessarily pursue a homosexual or bisexual
lifestyle, outside of the inevitable mating flights where the rider of the
other dragon is usually of the same gender.
Since sexuality is only a means of reproductive instinct among
dragons, sexual orientation is not an issue with them. Dragons are capable of attatchment to their own kind that is as strong as Human love, but these emotions are independent of gender. Cuddling is a well-known Draconic passtime, also independent of sexual desire
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5.3 Warrens
Warrens are usually cut into special mountainsides in the
DragonLand. It takes decades to build them, so usually it is only done
when necessary, and planned FAR ahead of time when it is. They house
between 100 - 500 dragon/rider pairs in individual stone-hewn apartments.
These majority of apartments are accessible only by flight (most are quite a few
stories up, and cutting that many stairs is exhausting and impractical). The primary
exception to this rule is the quarters used by the riders of the warrens'
queens, which are often built at ground level; this is necessitated by the
fact that queens, when carrying a clutch of eggs, are confined to the
hatching cavern and are not available to carry their riders. Other “ground-access"
apartments are located along the first 2-3 levels of the Warren. These are used by
dragonriders with unjoined mates, and sometimes dragonrider parents of unjoined children.
The unjoined dragonfolk live on the ground level of the Warren in
stone cottages or adapted ground-level caves (there's a lot one can do to
make a cave hospitable).
Usually, Warrens are located in areas where there is some kind of
grassy plain nearby, with the objective of maintaining a small herd of
cattle (or other herding animals) for the purposes of feeding the dragons.
Also, warrens tend to be built in places where there are ready sources of
water available, such as springs or streams.
Certain elements are more or less common to all warrens:
The Green - A large, flat expanse of open ground where dragons can
take off and land. A warren's green is generally found at either the base or
the top of the warren cliffside, or in the center of bowl-shaped warrens.
Most greens are large enough to accommodate an entire wing of dragons for
takeoffs and landings.
Med center - basically a hospital for treating sick or wounded riders
and other warrenfolk. A med center is headed by master healer, supported by a
staff of subordinate healers, nurses, and orderlies. Med centers tend to be
located as far as possible from the living areas of a warren, to slow the
spread of disease. Wounded dragons are tended by dragonhealers, whose skills
are distinct from those of human healers because of the vastly different
physical characteristics of humans and dragons. Some warrens have separate
human healers and dragonhealers, while at others these roles are filled by
one or more individuals cross trained for both skills. Sick or wounded
dragons are treated outside the med center, since the size of these creatures
makes it impossible for them to enter human-scale buildings.
Dining hall - because of the communal nature of warren society, riders
and warrenfolk usually eat at a central dining hall within the warren (though
some may choose to keep their own supplies and do their own cooking in their
quarters). There are no prescribed mealtimes due to the dictates of rider
patrol schedules, though most of the warrenfolk tend to eat at the usual
breakfast, lunch, and dinnertimes. (Some dragonfolk do keep their own supplies, usually for special
occassions, and some apartments have facilities for cold storage and cooking.) The dining hall also generally functions as a meeting hall.
Searchling barracks - temporary housing for new searchlings to stay
between the time they are searched and the next hatching. If they do not
join, searchlings may continue to live at the barracks pending the next
hatching. Eventually, though, searchlings who do not join would be expected
to find a job and an apartment at the warren, or return to the Landbound
Nation.
Hatchling barracks - temporary housing for the newly-joined and their
dragons. When the dragons are capable of flight, they are expected to find
an apartment, since a fully-grown dragon will not fit into the hatchling
barracks.
Shops and crafthalls - each warren has a variety of goods and
services available from merchants and craftsmen who make their homes in the
warren. These range from metal and leather goods to food items, wines,
clothing, or jewelry..in short, every type of good or service that a town or
village's business district would provide. While the warren provides all
basic needs to its riders, the merchants and craftsmen provide the luxury
items. Barter is the usual means of exchange in the warrens.
Warren offices - The Warrenlady, as well as each queenrider and
wingleader, has his or her own office from which to conduct business. These
tend to be located together, generally near the queenrider apartments and
dining hall, and are ground-accessible.
Hatching cavern - Usually the largest interior space at a warren, this
is where the queens lay their eggs and where hatchings and joinings occur.
Hatching caverns have sandy floors, which the queens use to partially cover
the eggs; the queens keep the eggs warm by heating the sands with their fiery
breaths. To the side of this main area are tiers of bleacher-type seats,
either hewed into the stone itself or constructed of some other material,
where the Warrenfolk sit to observe the hatchings. Hatching caverns are
always ground-accessible, and tend to be located in the lower part of the
warren.
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5.4 Unjoined Dragonfolk
There are a certain number of non-dragonriders in the Warrens. Most of
them are descendants of dragonriders or searchlings who never joined; others
are Landborn who migrate to the warrens to seek a better life, or to escape
the rigid mores and laws of the Landbound nation. They make up the support
staff of the Warrens: cooks, leatherworkers, etc. Many have gone to the
landbound nation for a while to train in a craft and return. A major part of
the unjoined dragonfolk are or were once searchlings. When a queen dragon
lays a clutch of eggs, all of the local landbound communities are scoured for
promising joining candidates (youths aged 15 - 20 usually, though there are
exceptions). These candidates are then relocated to the Warren (sometimes
without their permission -- the right to Search is sometimes a point of
contention between the dragonriders and landbound, but almost all landbound
jump at the opportunity to join). However, dragon hatchlings are almost never
attracted to adults past their mid-twenties, so if a searchling reaches this
age and has not joined, he is removed as a candidate. Searchlings who remain
unjoined almost always stay in the Warren, some because they enjoy the more
liberal society and others because they are too ashamed to return home. Most
other unjoined Dragonfolk are the children of warren residents who are raised
there, but never join. All young Warrenfolk stand as candidates for
hatchings until they turn 20 or so. Even after that, though, they would
generally be in the stands and thus readily available in case a dragon should
decide to choose one as its rider.
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5.5 Dragonless Riders
The most tragic moment in a dragonrider's life is the death of his
dragon. If such a terrible thing should ever happen, that Human is forever
incomplete. Many go mad. Others commit suicide. The ones that remain sane
after being torn from their dragon never quite recover and usually continue
as pale shadows of their former selves. Dragons whose riders die commit
suicide by teleporting without a destination. All other joined dragons in the
area are aware when this happens, and they usually sing a sad tribute to the
lost dragon. The cheerful side of this is that there are few dragonless
riders. Dragons do not die of old age before their riders, and dragonriders
and their dragons usually die together in combat. There are occasional
plagues in the DragonLands that affect dragons in particular. These are
extremely tragic things. It should be noted, however, that a dragon's
suicide on the death of its rider is prompted by the experience of feeling
its bondmate's death; If, for some reason, the dragon does not feel its
rider's death (for instance, if the dragon is unconscious), it is possible
for the dragon to survive. If this happens, the dragon's fate is similar to
that of a dragonless rider.
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5.6 Warren Outcasts
Though the Dragonfolk have a loose social structure in comparison to
the Landbound, there are Dragons and Humans that are completely spurned:
5.6.1 The Warrenless
The Warrenless are dragonriders who, for whatever reason, have
voluntarily chosen to leave all Warrens or were banished for some crime.
Once a rider makes the decision to leave or is banished, he and his dragon
are forever outside Warren society; this is, of course, a human convention,
it not being in the nature of dragons to shun their own kind (except for
dangerous rogues like Orobos or Rashevon, who are described in Section 8.4)
Dragonfolk take the rejection of the warren as a personal affront to their
way of life. Warrenless usually live a live in solitude from other
dragonriders. They are frequently nomadic and reclusive.
5.6.2 The Rogue Dragonriders
Far worse than the Warrenless, rogue dragonriders are those few who
have chosen to work against the interests of the Warren (or the DragonLands
in general). This could be subtle (such as raising ill feeling among the
Landbound), or violent (attacks on dragonriders or Landbound). Rogue
dragonriders are often obsessive or vengeant. They are almost always in some
degree insane. Some rogues have broken down the joined dragon aversion to
doing harm to other joined dragons. They work individually or in gangs, and
are extremely dangerous.
The most notable band of rogues in the DragonLands are Roland's Rogues,
who were once banished from Falagand Warren and now occupy Shakar Warren in
the Nomadlands. (See Section 8.4 for more information on Roland and his
followers.)
5.6.3 Wild Riders
Once, very rarely, a Human traveling in the wastes happens upon a wild
clutch of Dragon eggs hatching and manages to join. Dragonfolk do not truly
shun these Dragon/Human pairs. Rather, they're unsure how to feel. Wild
Riders can not be termed Warrenless, since they were never associated with a
Warren. They have no real place in Dragonfolk society, and are often accepted
with suspicion and mixed feelings, if at all.
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